Combining a vacuum cleaner with an augmented-reality game turns the cleaner into a spaceship that defeats enemies on the floor — making cleaning more engaging and encouraging children to take part.
Existing portfolio storyProduct + AR gamePDF pages 1–2
The original spread moves directly from a parent–child housework observation to an AR game response.
Problem · Research
Reframing housework as something a family can play together.
The source research observes that parents often help very young children and only ask them to join housework later, when repeated reminders may be needed. The project reframes cleaning as an activity that can create a sense of achievement and family participation.
Solution · AR games
The vacuum cleaner becomes the spaceship in the story.
Children use the cleaner to eliminate dust enemies generated in the game. The source divides the experience into two connected modes: vacuuming and forging.
01
Vacuuming game
Attach a suction head, attack generated enemies, and collect random materials and experience points.
02
Forging game
Combine the collected materials into AR equipment for the main spaceship.
03
Source spread · PDF 5–6
Exploration / Draft Model
Form exploration is kept together with the foam studies that led to the simplest modeling direction.
Draft Model
Foam studies for human factors, hand feel, and visual proportion.
The presentation records several grass-model directions before the simplest form was selected for further development.
04
Source spread · PDF 7–8
3D Model Rendering / APP Prototype
The source spread presents the physical product definition and the working AR prototype as two parts of the same system.
APP Prototype
A playable AR mobile prototype built with Unity and Vuforia.
The project records a self-directed build followed by half a year of testing and engineering assistance. The resulting game could run on a phone and be played together with the vacuum cleaner model.
UnityVuforiaInteractive AR
05
Source spread · PDF 9–10
Final Model / Nozzle Accessories
The final product spread explains both the vacuum system and the three suction-head configurations.
Final Model · Usage scenarios
Three suction heads connect physical cleaning tasks to different AR weapons.
Floor, bed, and flat tips support different situations. In the game, each suction head can also carry a different AR weapon, changing the interaction shown on screen.
Nozzle accessories
A single product system, arranged around swappable cleaning tools.
Floor suction headBed suction headFlat tip
06
Source spread · PDF 11–12
Usage Scenarios
The phone fixture and physical product are shown together so the cleaner can move directly into the game experience.
Game interaction
Mount a phone, start the game, and destroy enemies through cleaning movement.
The source describes a phone fixture designed to accept different phone sizes. Enemies that appear through impact can be destroyed, allowing players to obtain game rewards.
07
Source spread · PDF 13–14
Product Gallery
The source spread is untitled. This working Web label groups its component, storage, and floor-use photography without changing its position in the story.
08
Source spread · PDF 15–16
APP Interface
The final spread closes the story with the complete interface sequence: account, narrative, home, profile, tasks, tools, gameplay, and forging.
Family members enter their own account details, move through the comic plot, create a personal planet, switch between rooms, and equip the vacuum spaceship through task and forging screens.